Vidas (Des)conectadas: Intimidade Mediatizada e Vulnerabilidade Transnacional em Bury Me, My Love
DOI:
https://doi.org/10.21814/rlec.7004Palavras-chave:
vulnerabilidade transnacional, análise de jogos digitais, intimidade mediatizada, narrativa participativa, migração forçadaResumo
Num contexto de migração forçada e de geografias de cuidado fragmentadas, os jogos digitais tornaram‑se plataformas relevantes para representar as condições emocionais e estruturais da vida transnacional. Este artigo analisa Bury Me, My Love, um jogo de ficção interativa que simula a comunicação mediada entre Nour, uma refugiada síria, e o seu marido Majd. Através de uma interface de smartphone que reproduz mensagens em tempo real, o jogo torna visível o trabalho emocional, a incerteza temporal e a agência limitada que caracterizam o cuidado à distância em situações de deslocamento. Com base numa metodologia qualitativa que integra análise ludonarrativa, análise documental de um walkthrough (instruções passo a passo) colaborativo criado por jogadores e análise temática de críticas multilíngues de utilizadores, o estudo investiga como o jogo constrói vulnerabilidade transnacional através das suas mecânicas, do seu design narrativo e da sua receção. Os resultados mostram que Bury Me, My Love representa a vulnerabilidade de forma procedimental, através de atrasos na comunicação, escolhas limitadas e consequências imprevisíveis, e de forma afetiva, através da representação da intimidade mediada e da carga emocional associada. Ao articular o design do jogo, a documentação dos jogadores e a receção pública, o artigo demonstra como os jogos digitais podem expressar culturas de vulnerabilidade e criar espaços participativos para reflexão ética, empatia e envolvimento crítico com as realidades do deslocamento.
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Direitos de Autor (c) 2026 Cátia Ferreira

Este trabalho encontra-se publicado com a Licença Internacional Creative Commons Atribuição 4.0.
Os autores são titulares dos direitos de autor, concedendo à revista o direito de primeira publicação. O trabalho é licenciado com uma Licença Creative Commons - Atribuição 4.0 Internacional.


